Nba live 2005 free downloads
The arenas, presentation, and so on just has a tad more polish to it this year. It may not be at the same level that the 2K games were at this point, but this is still a very good-looking game.
EA always goes above and beyond with the music in their games and this game has a great hip hop soundtrack. Of course, this all depends on your like for this kind of music, but it is very fitting and you can clearly tell that EA spent a great deal of time and money in securing these songs for the game.
The play by play is something that this series does as good as if not better than the 2K series. As far as the core gameplay goes, EA did not change too much. The game manages to be a blend of arcade and sim like basketball action and that is a huge reason why I always liked this series. The game has a real emphasis on the offensive end of the court and that is where EA clearly put their resources when it came to the gameplay this time around. Apart from that, not a great deal has changed.
I felt that when the series made the jump to the next generation Xbox it really started to lose its way. He'll do this even if your team is in first place by 10 games, dominating opponents, and has three players on the All-Star team. Even worse, if you ignore these letters or delete them without reading, he'll send you more e-mails asking why you're not reading what he's sending you. This is one part of the realities of basketball that I could've done without.
Eventually, as you simulate your way through several years of play, you become adjusted to mindlessly clicking through the PDA system, and it doesn't eat LARGE amounts of time, but several aspects of it would've been better handled through pop-ups. The PDA is fantastic and realistic for things like negotiating with player agents. On the other hand, do I really need a screeching alert noise every time the NBA decides to let me know that a player on some other team hurt his ankle?
Sadly, these don't include the ridiculous "Point Guard Challenge" or the annual "Magic Johnson involved in something that reminds us of the depressing realities of aging" event. More importantly, they feature the voice talents of TNT's Ernie Johnson and Kenny Smith -- two thirds of the best sports-broadcasting group in the history of television if they'd managed to get Charles Barkley too, that alone might have added another half-star to this review.
The three-point shootout is pretty simple. Basically, your player moves automatically from rack to rack. All you're required to do is press the button to grab the ball, and press the button to shoot it.
The skill aspect is in figuring out the timing for your particular player. Each has a different release point, and using the same rhythm for, say, Peja Stojakovic and Brent Barry isn't going to work for you. On veteran or all-star, it's tougher to advance. The Slam Dunk contest represents, after dynasty mode, arguably the most work that has been put into the game. Players are given control over an astounding amount of nuances, and the combination of dunks available numbers -- according to EA -- somewhere over 20, There are several tosses, from a straight "off the backboard" toss to an insane "behind the back, kick the ball, hit the scoreboard, then catch" option.
Additionally, players are allowed four "gather" moves with which to begin their dunk. These will start a player on one foot or two, facing toward or away from the basket. Pressing another button will launch the player into the air and begin a dunk, the type of which is determined by which button has been pressed in combination with which gathering move.
The game goes into slow motion, and the player must time the dunk. Too fast and you'll hit the front of the rim. Too long and you'll miss the dunk or give up entirely.
During this slow-motion time, the player also has access to dunk modifier buttons which can be used to create degree spins and other such displays.
In all, it's an impressive feature, and one that players will be far from mastering even after dunking until their thumbs hurt. Improved graphics, a deeper dynasty mode, and an All-Star weekend simulator that's genuinely fun to play. Sounds like a slam-dunk, right? Well, yes and no. Multiple brands and advertisers are represented.
Create your own athlete in Create-A-Player editor mode. Customize the look of your basketball players, choose from a huge list of features, come up with a name and design your own uniform and logo. NBA Live improved on all aspects of the previous installments and took all game mechanics to the next level.
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