Call of duty modern warfare 2 prestige edition game guide




















Title: Call of Duty: Warzone. Select a region Get access to all tiers of content. Learn more about Warzone Battlepass Season Two. Create your Call of Duty account today. Create an Account. Learn the locales of Rebirth Island. The iconic Black Ops Series is back. Black Ops Cold War. Click here to reopen your platform's store. Battle Pass. Sign in to your Call of Duty account To purchase a Battle Pass you need to log in to your account below.

Email Address Password. Need Help? Sign In. New to Call of Duty? Sign up now. Get the Battle Pass. Battle Pass Bundle. Available Balance:. Insufficient Funds Please visit the below retailer to top up your balance. Refresh Your Balance Now. Add to Watchlist. This listing has ended. GBP This amount is subject to change until you make payment.

For additional information, see the Global Shipping Program terms and conditions - opens in a new window or tab This amount includes applicable customs duties, taxes, brokerage and other fees.

For additional information, see the Global Shipping Program terms and conditions - opens in a new window or tab. Estimated within business days Estimated delivery date help - opens a layer Estimated delivery dates - opens in a new window or tab include seller's handling time, origin ZIP Code, destination ZIP Code and time of acceptance and will depend on shipping service selected and receipt of cleared payment - opens in a new window or tab.

Delivery times may vary, especially during peak periods. Start of add to list layer. Sign in for more lists. When you get that balance right, thrilling the hardcore and letting the ungifted join in, you're onto something pretty big. Modern Warfare 2s multiplayer is nothing desperately innovative, but it's a completely slick and friendly experience that looks set to easily replace its predecessor in the multiplayer throne.

When there's nothing ground-breakingly new, but a lot of little tweaky improvements, it's difficult to summarise why a game's better, especially in a way that won't alienate people that haven't played the first Modern Warfare multiplayer. So here's a wee list of what we know. There are at least three maps - Favela, Afghan, and High Rise - and two new multiplayer modes - Capture the Flag really, it's new - don't question it and Demolition, which involves planting a couple of bombs.

You'll have 15 kill streaks to unlock, nine of which have been revealed, with menus implying that the being able to fire at your opponents from an AC-BO Gunship plane is only the third-best Meanwhile, there's a new world of customisation both useful death streaks and secondary weapons and cosmetic emblems and accolades.

There Are Hundreds of things more offensive than the airport level in Modem Warfare 2. And by mixing those things with one another in increasingly offensive ways, the total number of things that MW2's airport level is less offensive than becomes unfathomably huge.

For example, it is less offensive than an identical level in which all of the civilians' clothes fly off as they get shot. And that's less offensive than a similar level in which only the women's clothes fly off.

So you see how, on this scale, shooting polygonical civilians in their faces is almost the most inoffensive thing possible. On a less facetious note: is it really that big a deal? People have enough of a collective moral compass to prevent depravity from becoming lucrative. I don't think you'll ever make much money from sliding a digital Berretta into the puckered anus-pixels of a German Shepherd. MW2's nugget of controversy, I felt, fits nicely within the context of the game's barmy plot.

It could've been done better - but then so could the unremarkable level in the airfield - yet it accomplished something few other games have, of any genre. This level showed, explicitly, why the MW2's bad guy was a bad guy. No vague threat of nuclear attack, or blurred FMV of him brooding and looking a bit evil, but a proper massacre shown in the first-person.

That is, at the very least, original. The Early 21st Century is a conflicted time to live. Afforded the full blockbuster premiere treatment, Modem Warfare 2s launch party was a surreal affair consisting of staff in military fatigues mixing cocktails and handing out trays of brownies. Following a midnight set from Dizzee Rascal, the game was given out.

The free bar was closed an hour before schedule as the place immediately emptied. Journalists turning down free drinks in favour of a game? That's seismic. Not as seismic as what will probably be referred to indefinitely as "That Level". This is, of course, the now notorious fourth level of the game, a morally reprehensible atrocity exhibition that marks a watershed for gaming from which there may be no return.

Now I'm a big horrible ugly man who has seen many disturbing things, yet the first time I encountered the No Russian level is still seared into my brain, even in its befuddled post-party 4am state. In terms of incongruity it's a bit like watching a Carry On film only for Sid James to whip out his , tumescent phallus 10 minutes in. Here's how it pans out. The game begins in obligatory newbie friendly mode at a boot camp in Afghanistan as you take control of new recruit Joseph Allen.

It's literally a shooting gallery, teaching you the basics of wielding a weapon on the pretence of showing some locals the ropes. You're then sent to something called The Pit, a test of your skills that yields a recommended difficulty level. On the way there, you are given an opportunity to drink in the detail, and it's a wondrous thing. A rudimentary game of basketball is taking place, some recruits are repairing a Humvee, and a fat bloke sits on his arse shoving a chocolate bar into his gaping maw.

Having passed the test with flying colours, it's then onto the conflict proper, with an urban level that may have been lifted directly from the HBO series Generation Kill. A variety of weapons are called for, you get to ride in a vehicle, and make your first kill blood as you reacquaint yourself with the intensity that marked the groundbreaking prequel.

It's instantly gripping, a textbook assault on the senses that leaves you reeling and hungry for more. Of course there are numerous casualties, but this is war, and it's a case of kill or be killed. A big hairy beast of a man, Soap makes Bear Grylls look like Graham Norton, and you will learn to love him. He's a bulletproof presence who'll lead you through the conflict, barking orders at you in a terse Scottish burr.

He saves your life a number of times, and even if you know what's coming it's still tense stuff, culminating in a sequence that could easily precede the titles of a Bond film. The Ski-Doo chase perhaps isn't the thrill ride hinted at, and you naturally get to the escape helicopter with seconds to spare, and move on to the next level.



0コメント

  • 1000 / 1000