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The iRobot mapping run is in essence a rolling survey where the Roomba drives all over your home without turning on its vacuum. It uses this run as a data-gathering mission only. Usually, two to three mapping runs will generate a full and complete home map. If you want your bot to earn its keep by vacuuming while learning, it may take up to five outings before a full map is ready; this depends a bit on the size and layout of your home.
Pick up anything that might tangle up the robot, put away obstacles like shoes that would prevent it from getting into certain areas, and generally ensure the bot will have access to all floor surfaces. The J7 will also see other hazards like stray socks or underwear and avoid them so nothing gets caught up in the rollers.
You can scoop up the hazards, and the Roomba will clean those areas next time. Smart mapping on vacuum robots like the iRobot Roomba line help to make smart home keeping robots even smarter and more useful.
How does an iRobot map a house? To configure the sound, move your mouse to the top of the screen and click on the settings icon, then Sound. On the right side, ATC sound and text can be turned off or on. This window will also check the status of speech synthesis software used for ATIS. To change the language used throughout X-Plane, move your mouse to the top of the screen causing the menu to appear and click the Settings icon.
We regularly release new updates to the simulator that contain feature enhancements, bug fixes, stability improvements, aircraft and resource updates, flight model improvements, and even new feature additions. This means that if you purchase the Version 11 discs, you will get the Version Of course, you do not have to take advantage of these updates, but it is recommended that you do so. This means that they may create incompatibilities or create other problems that would not be experienced in the stable releases.
The advantage to doing so is that these users get access to the latest enhancements to the software. The downside is that there is a greater risk of encountering problems with third-party models or other general bugs.
These features include:. If your computer is not running a firewall, of course, this is of no concern to you. Unlock the pane by clicking the lock in the lower-left corner and enter the administrator username and password.
X-Plane can be modified in a number of ways. You can add aircraft or custom scenery, or you can download plug-ins that can radically alter the functionality of the simulator. The X-Plane Developer site has a wealth of information on creating both scenery and aircraft, and the X-Plane SDK site has documentation on developing plug-ins.
The Plane Maker manual will prove especially useful for users creating aircraft files, while those developing scenery should keep the WorldEditor manual handy. Perhaps the easiest place to find new aircraft is on X-Plane. When downloading a custom aircraft, it will typically be in a compressed folder usually a ZIP file that contains the airplane and all its various paint jobs, airfoils, custom sounds, and instrument panels.
Once the compressed folder is downloaded, you should be able to double-click on it to open or expand it on Macintosh, Windows, or Linux computers. From here, the folder can be dragged and dropped into the Aircraft folder.
For instance, for a newly downloaded Piper J—3 Cub, the folder path in Windows might look like this:. When you start a new flight, your aircraft will show up in the aircraft grid of the Flight Configuration screen.
Bind them to a button or key according to the instructions in Configuring Flight Controls. Of course, users can also upload their own aircraft to X-Plane.
We place no copyright restrictions of any sort on aircraft made by users with Plane Maker, and these custom aircraft may be uploaded and shared or sold at will.
Custom scenery packages, too, can be found on the X-Plane. These may be downloaded and installed at will. This file determines the order in which scenery packs load, with files at the top of the list overriding those lower down.
Additionally, the XAddonManager utility may be helpful for managing a large amount of custom scenery or downloaded objects. The Airport Scenery Gateway is a community-driven effort to collect airport data into a global airport database. The latest Gateway scenery will be provided automatically via updates. You may also add scenery from the Airport Scenery Gateway before that happens, but note that if you do so, it will suppress any later Global Airport updates to that same airport.
For additional information or to register as an artist, check out the Airport Scenery Gateway homepage or the Airport Scenery Gateway reference article. People write plug-ins to do all sorts of interesting things like hang weights on the dashboard that move around accurately, run little tugs around to push your airplane on the ground, or draw interesting terrain visualization systems, among other things. Once again, X-Plane.
X-Plane, of course, is a flight simulator. A typical flight consists of some, if not all, of the following steps:. In addition, you might take advantage of a number of features of the simulator either before or during a flight. Here you can pick from four options to get flying.
You can also quit from this screen, or adjust your settings. Load Saved Flight will allow you to load one of your saved replay or situation files see the section Creating a Reusable Situation for more details. Click the button to be taken to the Flight Configuration screen. Note that if you return to the Main Menu found under the File menu after starting any flight, the name of some options will have changed slightly.
You can Resume Current Flight or choose Flight Configuration to modify your current flight or create a new one. Figure 5. It can place your aircraft on a runway or apron, or it can start you in the air on a 3 or 10 nautical mile approach to a runway. This screen is divided into three parts. In the top left is a larger version of the airport selection on the previous screen. Note that if the aircraft is moved to an area that does not have any scenery installed, it will end up on a runway which is hovering above the ocean down below.
You do not have to choose a location for your flight using the list of world airports. You can also choose from a number of special starts in this screen, such as a carrier cat shot, oil rig approach, or the space shuttle landings. The first, and easiest, way to set the weather is using the slider on the Flight Configuration screen. Eight options are available, with the cloud cover getting increasingly heavy as you drag the slider right. Click the Customize button for much finer control over the weather.
It may be easiest to start with the closest type of weather you want with the slider, then go to the Weather Settings screen to tweak the individual settings. The Weather Settings screen allows you to specify the exact weather you want. The largest portion of the screen is for the weather map, which displays the clouds and wind layers in relation to each other. You can use the Preset Conditions drop down menu to set some preset weather conditions to start designing your custom weather from:.
This puts no wind or cloud layers in the weather map, and the visibility slider is set to 25 statute miles. VFR sets the weather to good visual flight rule conditions—clear, sunny skies with no wind and visibility at 7sm.
Marginal VFR sets the weather marginal VFR flying conditions, with about five miles of visibility and a 1, foot ceiling. Non-Precision Approach sets the weather for a non-precision approach, with a 3 mile visibility and a foot ceiling.
These are extremely low instrument conditions, with basically zero ceiling and visibility. Stormy sets the weather to about IFR-I level ceiling and visibility conditions with heavy precipitation and storms, of course. Note that each layer you add will be placed above any existing layers of the same type, so it will be most efficient to design your weather from the bottom up.
The weather map is very tactile—you can grab the icons and drag them up and down, and some cloud types allow you to adjust their edges to make them wider or narrower. Click on a layer to adjust additional settings in the Layer Properties column on the left side of the window. Cloud layers can be set to cirrus, various amounts of cumulus, and stratus.
You can adjust the heights of the clouds by using the sliders, or typing in the boxes for the most precision.
These heights are measured in feet above mean sea level MSL. The altitude, speed, turbulence, gust, and shear of wind layers can also be adjusted by dragging the sliders or specifying a number in the boxes.
You can click and drag near the edge of the direction circle to make the wind come from that direction. In the right side of the Weather Settings window are the setting sliders for atmospheric conditions. Here you can also change the units of measure, such as switch the temperature from Fahrenheit to Celsius for example.
The Set visibility drop down and slider adjusts what its name suggests, measured in statute miles for atmospheric visibility or feet for runway visual range. The precipitation slider sets the level of precipitation. Depending on the temperature around the airplane and in the clouds where it is formed, this will be in the form of rain, hail, or snow. The storminess slider adjusts the tendency for convective activity. The weather radar map in the lower-right of the window shows where the cells are forming.
Flying into these cells results in heavy precipitation and extreme turbulence. The turbulence is great enough that in reality, airplanes can fly into thunderstorms in one piece and come out in many smaller pieces.
Taking helicopters into these icing and thunderstorm situations is interesting because their very high wing-loading on their rotor and the fact that the rotor is free teetering causes them to have a pretty smooth ride in turbulence. They are still not indestructible, though, and they are subject to icing on their blades just like an airplane.
Next, the temperature at the nearest airport and the barometric pressure air pressure at sea level can be set. These controls are mainly used when flying gliders. Try setting the wind at 30 knots or better at a right angle to a mountain range and running along the upwind side of the mountain range in a glider—you should be able to stay aloft on the climbing air if you stay pretty low.
Drift to the downwind side of the mountain, though, and an unstoppable descent is assured! Changing the wave height, in feet, will also modify the wave length and speed. To enable this, first open the Customize Weather screen from Flight Configuration.
If you want to download weather at some other time, you can always come back to this window and press the Refresh button. For custom weather, create a custom text file that list the reporting station name as MDEG. Then add the longitude, latitude, and elevation. X-Plane has 16 weather envelopes spanning the area around the flying region. Each bucket is about 1.
This file will load custom winds at 10, ft and 34, ft into X-Plane, so you have winds aloft for both light planes and airliners, with interpolation for turboprops that fly in between. Each of the numbers after the latitude represent the direction, speed and temperature. Add additional columns of wind information to correspond to specific altitudes: , , , , , , , , and 39, feet.
Note that you may leave a lower altitude column blank if the location is already above that altitude, but you must enter a full winds-aloft report for all of the altitudes. At feet, the wind direction is , with a speed of 10 knots. Continue on in this manner when you are adding custom winds or interpreting the report.
The simplest way of setting the time of day is by dragging the slider in the bottom right of the Flight Configuration screen. Click on the Customize button to change the date, time or GMT offset by using the drop down menus. For instance, there are fewer daylight hours in December than in June in North America, as in the real world.
The Cessna is an excellent choice in this regard, a fact attested to by the millions of real-world pilots trained in this model. If you are not using flight controls, you will have to fly with the mouse. This means that the mouse is free to move anywhere without impacting the flight controls. To grab the stick and thus take control of the aircraft , click the left mouse button in the vicinity of the little white cross and a white box will appear around the cross. The mouse button should not be held down, only clicked once to turn the box on i.
Thus, moving the mouse directly below the cross will command some up elevator causing the plane to climb and will not impose any roll commands which should keep the aircraft from changing its bank. Likewise, keeping the mouse lined up exactly with the cross but deflecting it to the right a bit will cause the plane to bank to the right without altering its pitch.
If you are not familiar with flying an airplane or using X-Plane, check out Flight School for tutorials on many basic aviation concepts. To access Flight School, go to the main menu found under the File menu and click the button for Flight School. To take off, the airplane must first be located at the end of a runway. Continue to advance the throttle and be ready to feed in some right yaw using the right rudder or the twist on the joystick, if applicable as the airplane accelerates.
The tendency to turn to the left is normal in single engine aircraft due to the turn of the propeller. Normally, the pilot will rotate that is, apply some up elevator by pulling back on the yoke or stick at about 60 knots in the Cessna Once the aircraft leaves the ground, push the stick forward a bit to momentarily level off and allow the airplane to build speed. Once the craft reaches 80 knots or so, pull back gently on the stick again and resume climbing.
Building airspeed before climbing this way will help keep the plane from stalling. If the impact is only hard enough to damage the airplane without necessarily destroying it, the aircraft will just sit there and smoke. If this happens, you will need to open the Flight Configuration screen and start a new flight.
If only it were so easy in the real world! To land the plane you must first locate an airport and runway. Make sure the Starts button is toggled to Runway, then pick you desired distance from the drop down menu. The goal is to be around stalling speed about 50 knots in the Cessna right at touchdown for the smoothest landing. As you near the runway, cut the throttle completely and pitch the nose up about 7 degrees to gently land the plane.
Apply the brakes to come to a complete stop. To operate a button, just click it and release. To operate a switch, do the same to change its position. For example, to bring the landing gear down on planes that are able to , click with the landing gear switch. Of course, this control will look different in different aircraft.
Keep in mind that the g key could also be used or a joystick button could be assigned to toggle the gear. Click repeatedly for greater movements. To easily see the controls within the cockpit that the mouse can operate, open the Settings and go to the General tab.
Under the Flight Model section, check the box labeled Show clickable regions in the cockpit. This will draw green boxes around the areas of the instrument panel that can be manipulated with the mouse. This will allow you to see the whole of the cockpit. Alternatively, you can use the up, down, left, and right arrow keys to move your view around in the 2-D panel view.
To get a quick description of the instruments in the panel, open the Settings and go to the General tab. Under the Flight Model section, check the box labeled Show instrument instructions in the cockpit. Avionics in most airplanes utilize twin concentric knobs that allow the pilot to tune the radio.
For example, there will typically be a large knob on the surface of the radio, with a smaller knob sticking out from the large one. For example, imagine that the COM1 radio the communications radio number 1 needed to be tuned to In a real aircraft, the pilot would turn the big, lower knob until was visible in the window, then turn the small, upper knob until 00 was visible.
X-Plane is set up the same way. When hovering the mouse in the vicinity of one of the radio tuning knobs, two counter-clockwise arrows will appear on the left of the knob and two clockwise arrows on the right. The arrows closest to the knob are physically smaller than those on the outside-these adjust the decimal portion of the frequency. The outside arrows are larger and adjust the integer portion of the frequency. You can change your view of the aircraft using the View menu, or by using the keyboard shortcuts listed on the right side of each option in the View menu.
Using the menus or the appropriate keyboard shortcuts, you can select a view or modify your current view. The controls for view selection affect the type of view that you are using.
For instance, you may choose to be in the cockpit, looking forward at the instrument panel, or you may select an external view, perhaps where you look at your aircraft from the point of view of the nearest air traffic control tower. View selection controls are described in Table 5. After selecting some view, you can modify the view using translation moving left, right, fore, or aft , rotation spinning about your point of focus , or zoom changing the angle of view.
The default keyboard shortcuts for these effects are listed in Table 5. In this mode, you can move your view around the cockpit in one of a few ways:. This mode leaves the mouse free to click on things in the cockpit without affecting where you are looking.
In 3-D cockpit mode, you can use the keyboard shortcuts or the View menu itself to change where you are looking. These are described in Table 5. Quick Look allows you to set up a view just the way you like it, and then save it as a hot key or command.
Then, in the future, whenever you press that key on the keyboard or button on your joystick, as the case may be , you can go right back to that view again.
Note that the Quick Looks are aircraft-specific preferences. This means that your Quick Look views in the Cessna do not interfere with your views in the King Air, and so on. This can take some time to set up and if you do it often, it can get tedious. The solution, then, is to set up a Quick Look. Note that the Num Lock must be on in order to do this. Now, no matter how your view changes, when you press the shortcut for Quick Look 1 by default, Num Pad 1 , your head position, orientation and zoom goes right back to your memorized view of the throttle quadrant.
When pressing the Ctrl key along with any of those numbers, you will store your current view to be recalled later by that number key. Quick Looks are not just for 3-D cockpit mode, either. X-Plane has the capability to fly an aircraft using artificial intelligence AI. The AI system can handle all aspects of flying your aircraft, including taxiing around the airport, take off and landing.
Click Aircraft, then select A. Flies Your Aircraft. Furthermore, this is an excellent way to practice tuning radios. In addition, you can have the AI control your view by opening the Aircraft menu and selecting A.
Controls Your Views. If you need help with a certain aspect of the simulator, open the menu and check for a question mark icon in the right corner. Click on the icon to open a webpage with additional information and instructions about the screen you are currently viewing. In each case, you can save the flight and replay it yourself, or you can upload it to the Internet for others to see. It also includes information on the environmental conditions of the flight, including cloud conditions, temperature, and time of day.
Furthermore, any other aircraft you have loaded will also be noted. This is especially useful for quickly loading and practicing a specific type of approach, or for recreating a specific combat situation.
To load a situation in order to fly it again, open the File menu and click Load Flight. You can narrow down the list of all the saved files by clicking on the Situations button. If you do not see your file in any of the lists, you can also click the Open Saved Flight Not Listed button to open a file browser window to navigate to the file, wherever you saved it. Click on the. This file is only viewable in X-Plane, but because it is so complete, you can change your view as much as you like while replaying.
To load a replay, open the File menu as before, but select Load Flight. You can narrow down the list of all the saved files by clicking on the Replay button. In addition to file types readable only by X-Plane, you can also create more universally readable movies. The downside to these movie files is that they record exactly what you see when you record them, and they do not record sound. After recording the movie, you can edit it in a program like iMovie installed on new Macs by default or Windows Live Movie Maker.
In choosing a frame rate, know that videos produced at 15 frames per second will look jittery. Film and television use 24 and 30 frames per second, respectively. Your movie file can be played back on virtually any computer. If the appropriate software is not installed on the computer you want to play the file on, you can get a free cross-platform multimedia player from the VideoLAN Organization. The final method of saving or sharing your flight is to take a simple screenshot.
In addition to being able to save replays for later playback as described in the section Saving and Sharing Your Flight above , you can visualize your flight up to your present location in a few different ways. The path taken by an aircraft up to its current location can always be seen as a trail behind the aircraft when you toggle the 3-D flight path on.
Cycling it again will give a semi-transparent black bar extending from the flight path to the ground seen in Figure 5. Cycling the path once more will turn off the flight path lines. The flight path will also be reset whenever you load an aircraft or a location.
You can replay your flight, from the last time you loaded an aircraft or a location up to your current location, by toggling the replay mode on. In the top of the window, you will see shuttle controls to listed left to right :. Additionally, you can click the shuttle slider and drag it to quickly jump around in the playback. The final method of visualizing a flight is to load information from a flight data recorder FDR.
This is useful primarily in accident investigation and re-creation. You can load. Then you will be greeted with the standard replay shuttle buttons with which you can replay the flight. X-Plane models flight by breaking an aircraft down into a number of little pieces and finding the forces acting on each piece. With some wind and turbulence turned on in the Weather screen, you can even see the pseudo-random velocity vector flow field around the airplane.
The velocity vectors seen are the actual vectors interacting with the aircraft, and the force vectors the green lines coming off the plane are the actual forces acting on the plane—nothing is just for show here. The green bars extending from the control surfaces of the aircraft indicate how much lift each section of the surface is generating; longer bars represent greater force. The red bars, likewise, represent drag, and the yellow bars represent lift from vertical control surfaces.
The vector popping out of each point around the airplane shows if the air is being pushed up, down, fore, or aft or, for that matter, side to side by the rudder or vertical stabilizer compared to the speed and direction of the center of gravity of the airplane. Additionally, these on-screen visual representations provide no numerical data.
The text file will include angles of attack, forces, velocities and additional data for that instant of your flight. X-Plane is the most comprehensive and powerful flight simulator available. As such, there are a great number of features available that go beyond simply taking off, flying around, and landing. These include tools like the logbook and checklists, and features like equipment failures and damage modeling.
Each time an aircraft is flown in X-Plane, the program logs the flight time in a digital logbook. Inside this text file are the following details of previous flights:. Although AI aircraft will always follow the guidance of the air traffic control, they will also work around your aircraft if you are not interacting with the ATC.
Note : You will only be able to hear the air traffic control chatter if ATC audio output is enabled; to confirm this is the case, open the Settings screen, then click Sound. All interactions with the air traffic control occur via the on-screen ATC window.
To access this feature, simply press Enter Return on the keyboard. You can also program a button on a joystick to access this screen or click the headset icon in the menu. In order to make a request or hear from the air traffic controllers, you must have your COM 1 radio tuned to the proper frequency for the request.
Filing a flight plan is independent of any controller, so that option is always available. However, once the flight plan is filed, you must tune to the Clearance Delivery, Ground, or Tower frequencies if available, in that order as in the real world to get clearance for takeoff.
After you get clearance, you tune to the Ground if available or Tower frequencies for your taxi clearance. To see these frequencies, as well as other important airport information, click on the airport in the Map window, then on Details in the box that opens. You can always tune your radios by hand, but you can also auto-tune your COM1 radio by clicking on any line in the ATC list. Figure 6. As in the real world, any ATC interaction begins with filing a flight plan.
Click that button to open the Flight Plan window shown in Figure 6. You may specify an airline and a flight number if desired. The starting airport will already be filled in, but you must enter your destination airport code, as well as your planned cruising enroute altitude.
It will help you through each step in the proper order and give you hints if you get off track. Tune your COM1 radio to Remember you can do this by hand, by clicking on the line in the list of controllers, or, if auto-tune is enabled, it will happen automatically.
You now have a flight plan in the system. If you wish to change your mind, you can return to the flight plan dialog in the same way and update it. As in the real world, you must wait for them to finish talking before you can talk. You must also respond within a reasonable amount of time or they will repeat their instructions.
Click Request Taxi to call ground to receive a taxi clearance. Acknowledge the clearance as described above and then look around you. Where the arrows stop, you must also stop and wait for further instructions. Taxi to where the arrows are taking you. When you reach the side of the runway, ground will instruct you to contact the tower. Read back the command and then tune to the tower frequency of Check in with this new controller.
If there are aircraft using the runway, you will have to wait until they are done. This may take some time! At that time,. Tower will call you and give you your takeoff clearance.
Respond and then depart. Unless otherwise instructed, fly the runway heading up to your cleared altitude of 3, feet. At some point, you will be handed off to the center controller on Check in as you did before.
Continue on your heading and altitude and eventually Center will begin vectoring you to an approach at your destination of KBFI. X-Plane has the ability to display a simple checklist in the simulator. To load a check list, open the File menu and click Open Checklist. Open it and you will see the checklist displayed line-by-line in the checklist window.
You can use the forward and back buttons to go to the next and previous lines, respectively. If you prefer to see the text file all at once rather than line-by-line as in the checklist view , you can select Open Text File from the File menu and then load a file in the manner discussed above. However, by opening the Settings screen and clicking on General, you can enable the option to Remove flying surfaces when over speed or over G limits. An airplane can typically stay in the air at very high weights, but it will have a hard time getting off the ground initially.
Additionally, moving the center of gravity forward left on the slider makes the plane behave more like a dart, and moving the center of gravity aft right on the slider makes the plane more unstable, and potentially unflyable. Flying a plane with the center of gravity far aft is like shooting an arrow backwards—it wants to flip around with the heavy end in the front and the fins in the back.
X-Plane can simulate countless aircraft systems failures. You can access this feature while in the Flight Configuration screen by clicking on an aircraft icon, then the Customize button, then the Failures button. If the Set global mean time between failures box is checked, the simulator will use the value to the right to determine how often, on average, each piece of equipment will fail. Since the airplane has a few hundred pieces of hardware, that means a failure might occur every 5 to 20 hours or so.
Checking this box essentially allows the possibility of random and unexpected failures. The World section of the Failures window controls things outside of the airplane, such as bird strikes and airport equipment failures. The other categories and subcategories in this window let the user set the frequency of specific failures for hundreds of different aircraft systems.
Many of the options allow you to specify a time, speed, or other condition at which they will fail. A smoke trail, as might be used by an aerobatic airplane in an airshow, can be enabled behind your aircraft. You can assign a different key by following the instructions in Configuring Keyboard Shortcuts.
This is seen most often for users running at standard speed, but failing to maintain 20 frames per second. The result is that the physics are integrating in slow-motion in order to avoid destabilizing from the low framerate.
Thus, if you need real-time simulation, you must run the simulator at 20 fps or faster. In commercial aircraft, a nosewheel tiller is used to more accurately align the nosewheel to the taxi lines, and to get the aircraft safely docked at jetways.
You can assign an axis on your joystick to control this tiller by opening the Settings screen, going to Joystick and, in one of the drop-down menus in the Axis tab, selecting nosewheel tiller. The additional system requirements for VR are:. Note that no Intel GPUs are supported. In addition, you may need to enable foreign apps in the VR system settings. Click on SteamVR under the Tools section in the left sidebar, then the install button.
As long as your headset is attached and your GPU meets minimum requirements , there will be a checkbox to enable VR hardware. Note that if you have the VR Mouse cursor enabled, you may need to completely remove the headset to restore use of the 2d mouse cursor on your computer monitor.
From here you can access the main menu, all settings, and any pop up warning screens. The default fleet minus the R—71 is VR-ready but 3rd party aircraft may be less usable in VR unless you use the 3D mouse to interact with the cockpit. In general, the manipulators in and around the aircraft function the way they would it real life.
Grab the throttle of the Cessna by pressing and holding the trigger near it. It will light up green, then push or pull the knob to adjust the setting. Lightly and partially squeeze the VR controller trigger to see a green laser appear. This feature essentially takes traditional manipulation and lets you perform the motion at any distance or angle that is convenient for you. By default, the pilot yoke behaves in a realistic manner—tilt your wrist left or right for roll, and push in or pull out to control pitch.
Ergonomic mode behaves slightly differently than real life—it works by tilting your wrist up or down to control pitch, and rolling your wrist left right for roll. Moving forward and back does nothing. This allows you to keep your hand in a relaxed and comfortable position while you fly and also allows you to be more precise with the controls. You must press the trigger a second time to release it.
If you do have hardware rudder pedals, it is up to you to control them. Move around the aircraft or the world by using teleport: push down on the thumb stick Oculus or touchpad Vive to see a blue arc with a circle at the end, which is your landing spot.
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